![]() ![]() To win the game, all four of your tokens must go around the board and enter the home base space. ![]() In this instance, you must either move another token or pass. For example, if you have three spaces to move and your roll is more than 4, you cannot move that token to three spaces. When your token reaches the home column, you must roll the precise number or a number less than the required number to return it to the home base. Furthermore, you must roll a 6 to reactivate the token. Avoid these areas because landing on one will send your token back to their base. Some Ludo boards contain additional marks, such as a crown or circle, on specific squares. Blocking is employed to prevent your opponent's token from reaching home. They will be unable to pass through the barrier or land in the same location. Blocks operate as a barrier between you and your opponent. If you land more than one of your tokens in the same spot, a block is formed. Your opponent's token is returned to their base, and they must roll a 6 to activate it again. When your token touches an opponent's token, two things happen: If you roll a 6 three times in a row, you lose your turn. If you roll a 6, you gain one extra turn. If you do not activate your token and roll a number other than 6, your turn is passed to the next player and the number of boxes your token advances is determined by the value of the dice. To activate each token, you must roll a 6. The game is played without a partnership between two, three, or four people. ![]()
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